support for network sockets, SSL and http/https.possibility to use the tool as a blind scanner of compression, encryption and crc/checksum algorithms.HTML output (-H) that automatically applies colors and names to the fields parsed during the usage of the scripts: example for zip.bms on q3infoboom.zip.verbose option (-V) that displays all the needed details during reversing and testing of file formats.simple and dynamic language that allows to make many operations reducing the percentage of archives and formats that can't be supported easily.support for bits operation and switchable little/big endian.support for calling DLLs and raw dumped functions with almost any known calling convention.support for other types of algorithms (like base64) and/or obfuscations (xor, rot and so on).support for tons of compression algorithms (over 700), even some proprietary ones.support for tons of encryption algorithms, even some proprietary ones.reimport and reimport2 modes for reinjecting the modified files back to the archives.works from both command-line and GUI (Windows only, just double-click on quickbms.exe).
The idea was born from the need of a simple and fast solution for handling the archives used by the majority of games without wasting time writing a stand-alone tool with tons of C code just for a basic file format.
QuickBMS uses a minimalistic GUI if the executable is double-clicked (launched normally) or from command-line if launched from the console, by using this second mode or a link to the executable it's possible to activate many useful and advanced options. QuickBMS supports tons of games and file formats, archives, encryptions, compressions, obfuscations and other algorithms. Universal script based files extractor and reimporter.
In automatic operation mode the train will start decelerating after the MAX_PASSES value of station passes has been reached, in manual block mode the decelerating phase has to be activated manually by pressing the BWD button of the station block.įeel free to modify the scripts for your own needs if neccessary.Files extractor and reimporter, archives and file formats parser, advanced tool for reverse engineers and power users, and much more. The brake trigger should be set into the direction of the station (end of section for brakes before the station and vice versa) to ensure that the train will be transported into the direction of the station. The trains will be moved with the transport speed into the direction of the brake trigger during the decleration phase or the center of the section when the section is not a brake, the trim brake settings will also be applied.
The train will be moved with the launch speed forward and backwards during the acceleration phase. ).Īll speeds can be set in the coaster sections. The script automatically collects sections by a certain name pattern and it requires at least one station section (default name pattern: section 0, section 1, section 2. It's required to use one station section and it's strongly recommend to use only additional brake sections (in trim mode) on the coaster unless you know what you do (it's safe to also use trim brakes without giving the section a name).
Extract the package and copy the "Multi Launch Script" directory to use the script inside for your own coaster.Ī rather simple block system script for multi launched boomerang or closed circuit coasters like Premier rides Sky Rocket II coasters.